Hi,
I am new to cocos2d but I have been reading and experimenting with the examples code alot (of coco2d, denshion, box2d and a little chipmunk) and I had a couple of questions...
1) When I tried the both the box2d and chipmunk templates (which I realize has alot in common): They create a program that allows you to drop boxes with letters (A,B,C or D) in them. Several times when trying these test programs (no mods just straight from the template and the RunAndBuild) they would work for a while and then simply exit at some point while I was dropping boxes. I saw no error/exception in the console, so I thought I should mention it. Since box2d is now based on the newer version (that uses fixtures as opposed to shapes) and that version is not an official release I was concerned that perhaps an issue may have crept in that would not be immediately obvious in the test bed. I was running the code in the 3.0 simulator. It doesn't happen every time, but it happens enough to make me curious if others have seen this behavior? And if it something I should report as a bug?
2) When extracting part of the ParticleTest out into a new project (just to make a single particle test that would be easier to read) I kept running into the issue that "fire.png" was required even if it was not used anywhere in the program. I even blew away the new project once and started all over again....but once I got to the point of having an example that can run it will always seem to require fire.png. I have read that someone else experienced this behavior with fps_image as well. Is this a bug or simply an requirement of some internal cocos2d class that particle uses?
Any insight into these issues would be appreciated.
Thanks,
Q