Update:
class: 91%:
enums: 0%
functions: 80%:
macros: 0%
structures: 45%: added support for manual structures (3 types of structs supported: opaque, manual and automatic).
constants: 0%
test case: 8%: Added super super simple CocosDenshion + Chipmunk + cocos2d sample
script: improved support for manual structs, suppers multiple bridgesupport files. Easier to add support for custom extensions like ChipmunkSprite
TODO:
- Add support for cocos2d input events: Keyboard, Mouse, Touches, Accel
- Add support for Chipmunk callback collisions
- Add thousands of tests... I expect to find many bugs... For example, I already know that cp.momentForPoly won't work.

