As I wrote in other topic - I decided to rewrite some part of application to use AtlasSprites instead of Sprites and AtlasAnimations instead of Animations. It forced me to change some parts of my theme system which I also made a little more universal to use. I've also added reactions for the device rotation.
After making those changes I decided to check if there aren't any leaks. Fortunately - no leaks was found but I found something else. After running the app before all of those changes the ObjectAlloc was showing about 9.5mb of memory usage. Now it's showing a bit over 13mb.
Is larger memory usage normal when using AtlasSprites compared to Sprites or should I look for the cause somewhere else?
The texture files after changes are a little bit bigger than individual files was before, because it's almost always some empty space in the grid (like there's a grid 4x3 and only 10 textures in it == 2 empty spaces) but I don't think that's the only cause of such large increase.