Hi,
My first "real" game made with cocos2d 0.7.3 was released 3 days ago. In this game you have a grid of bubbles with different colors. You don't have to burst them, you don't have to align three of the same color. You just have to capture them thanks to the syringe that allows you to change the color of the already captured bubbles. When you inject a color, the previously captured bubbles change to that color and the ajoining bubbles of the same color are also captured. This way, the captured bubbles are spreading. The goal of the game is to capture all the bubbles with a limited number of shots.



Game homepage : website
AppStore page : iTunes link
The game is sold $1. Here are some promo codes for the lucky ones who can use them (I mean the ones who have an iTunes account in the US) :
KYLWR9PN4KHM
FPT7YMLF7N7Y
XW9JRR6XA4TE
MXMPT7YKRFMY
PYWKA3YY3M39
RAPX3PAPHMKL
9N37THJH7TYN
JKT43E7N4PM4
Be careful if you want to try it, it's very very addictive. I know for sure : I've never spent that much time debugging a program ;)
Many many thanks to Riq and the whole cocos2d community. If it wasn't for this great framework, Dr Bubbles wouldn't simply exist. I've only had to tweak a single cocos class for the needs of this game : the LabelAtlas class (to reduce the space between two characters).
Clain
