I'm noticing that when I do background cutouts to run at higher priority, it results in seams around the cutout portions.
Basically, I'm taking an image that I'm using for the background, copying a portion of it into a new image, and then applying a second sprite consisting of that copied portion over the exact same spot, but at a higher priority so that game sprites will pass in behind of it.
Unfortunately, everywhere I do this there is a black seam that shows up along the lines I cut for the higher priority parts. Some areas are more noticeable than others...
Is there a way to prevent this from happening?