I'm having a little trouble with CCFadeOutDownTiles. if I create an action like this
id action = [CCFadeOutDownTiles actionWithSize:ccg(16,16) duration:1];
to fade out a CCSprite, it seems to face anything with a lower z order out as well, not just the sprite. I've confirmed that if I change the z order so the sprite is behind other things it works as I'd expect -- the other sprites are not affected. I've moved this sprite to be attached to the scene not it's regular parent node with the same effects. Am I missing something?