I am trying to implement positional sound with SimpleAudioEngine and I have it working well for gain, but it seems as if adjusting pan does nothing to the sound? For an experiment I do this:
CDSoundSource *expSound = [[SimpleAudioEngine sharedEngine] soundSourceForFile:@"Exp_Small.mp3"];
expSound.pan = 1.0f;
I expected to have no sound in my left speaker, but I do have sound there and really I can not hear any difference wether pan is 0.0 or 1.0. I have tested both on simulator and on real device, same result.
What is wrong here?