Hi!
There've been some questions previously about how to achieve a card flip effect, and it hasn't really been answered. So, anybody?
The approach I've thought to try was to apply FlipX3D to a sprite. The problem is that it flips about the vertical axis of the entire screen instead of the sprite. Changing the anchor point of the sprite does have an effect, but it seems to not be very logical; I'd thought that thesprite.anchorPoint = CGPointMake(thesprite.position.x/480, thesprite.position.y/320) would do it... maybe I don't understand anchor points.
Any other ideas? The camera rotation, I've read, also suffers from only being able to rotate about the screen's vertical axis. That still true? Any other ways to do this?
I'm interested in the actual 3-d flip effect, not just the endpoint.
thanks!