how would impact having different atlas sprite managers for the same texture? I'm thinking of having one texture for the tiles (using TMX support), that would mean that every layer is one AtlasSpriteManager and one shared manager for every object in the level that has an atlasSprite.
So, for instance if I have 5 layers, two tilesheets and 50 objects (all of which share a common atlas sprite manager), would that be too expensive in terms of memory?
thanks!