I need to create some compound sprites that will all move and rotate together. Since it's possible to change the position and rotation of an AtlasSpriteManager I've been trying to subclass so I can create a bunch of shortcuts like
CompoundSprite *cSprite = [CompoundSprite spriteManagerWithFile:@"sprites.png"];
[cSprite makeComplexSprite];
internally, it looks a little like this
-(void)makeComplexSprite:
{
AtlasSprite *sp1 = [[AtlasSprite spriteWithRect:CGRectMake(0, 0, 64, 64)
spriteManager:self] retain];
AtlasSprite *sp2 = [[AtlasSprite spriteWithRect:CGRectMake(0, 0, 64, 64)
spriteManager:self] retain];
[self addChild:sp1];
[self addChild:sp2];
[sp1 setPosition:CGPointMake(0,0)];
[sp2 setPosition:CGPointMake(64,0)];
}
However, when I run the applications, It crashes with the following exception
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[AtlasSpriteManager makeComplexSprite]: unrecognized selector sent to instance 0x107e1c0
Also, if I remove all the code inside 'MakeComplexSprite' and make it do nothing, I also get the same problem.
It's looking like AtlasSpriteManager just doesn't like to be sub classed. Is this the case? If so, why, and how could I work around it?