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cocos2d for iPhone » Programming » cocos2d support (graphics engine)
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(67 posts) (32 voices)
  • Started 3 years ago by riq
  • Latest reply from abitofcode

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« Previous123
  1. silver
    Member

    What I want to know is where can I let people know about the new game I have created with the Cocos 2D engine? Though you would be interested since we used your engine to make it - it's not out yet, it's only just been submitted to Apple and is in the review process. We expect it to be out by next Monday, it should do well I hope, we already have almost 20,000 Facebook fans which is great news :) (link if you want to see it) http://www.facebook.com/pages/Bridge/409640595750288

    Cocos 2D has been very helpful in this game creation process, so thankyou!
    Silver

    Posted 7 months ago #
  2. corrine
    Member

    I am an apple developer. Can I announce my game or post my games material here? Thank you.

    Posted 3 months ago #
  3. abitofcode
    Administrator

    @corrine Details on announcing apps/games can be found here http://www.cocos2d-iphone.org/forum/topic/1

    Posted 3 months ago #
  4. gladegames.com
    Member

    Hey, I'm relatively new here, and I was wondering, is there a way to delete my own topics and / or posts within my own topics? Thanks

    Posted 1 month ago #
  5. SF_Ex
    Member

    How to run the cocos2d demos in Xcode 4.x

    Since Xcode 4 came out, riq's original instructions on how to run the examples that comes with cocos2d don't work anymore.
    (Old instructions: selecting active target/executable)

    Here's how you can run them now:
    1) Find and open the file "cocos2d.xcworkspace". This should open a new workspace.
    2) Select and run a cocos2d sample by selecting it from the drop-down next to the "Run" and "Stop" buttons. Then click "Run".
    3) To see the actual sample code, expand either "cocos2d-mac", "cocos2d-ios" or "cocos2d-ios-PerformanceTest and then the "cocos2d" folder within.

    I apologize if there are other instructions on how to run the samples somewhere else. I haven't found any.

    Posted 1 month ago #
  6. Pankaj
    Member

    I am new to cocos2D. Can anyone please tell me how to draw a Solid (Filled) circle. My code is here -

    -(void)draw{
    CGSize windowSize = [[CCDirector sharedDirector] winSize];
    CGPoint centerOfCircle = CGPointMake(windowSize.width/2, windowSize.height/2);
    ccDrawCircle(centerOfCircle, 30, CC_DEGREES_TO_RADIANS(360), 60, NO);
    }

    Posted 1 month ago #
  7. abitofcode
    Administrator

    @Pankaj Please read the beginning of this post http://www.cocos2d-iphone.org/forum/topic/3 before posting then create a new post in the appropriate forum area and ask your question there.

    Posted 1 month ago #

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