I have an object that gets added to the CC3World of my application, which acts a container for other node objects that it will manage. The nodes in this container need to be rendered, however because they are no added directly into the world they will not be drawn without explicitly being ask to draw.
I tried implementing drawWithVisitor: for the container and forwarding that call onto the managed nodes. This seem to basically do nothing it ends up in CC3Node's drawWithVisitor: which appears to just be an empty stub method.
What is the proper way for my container node to draw its sub nodes?