Hey all,
I'm a bit late getting around to this, but here goes:
Cogitate, my hardcore puzzle game was released on the AppStore last Friday.
I designed it to be challenging, but have also provided four different difficulty levels to suit different players. It exercises your brain's amazing powers of pattern recognition and logic. I hope it will grow to become the next must-have hardcore puzzle game for the iPhone!
Each level presents you with a different pattern which is then scrambled. You must rearrange the original pattern by shifting rows and columns, both as quickly as possible and using as few moves as you can in order to earn bonus points and extra time. While this sounds easy, it soon gets very tricky. Each pattern however, has certain characteristics which make them easier to solve using certain technique(s).
Cogitate is OpenFeint enabled and has leaderboards as well as 800+ achievement points to unlock. It is currently available at a limited, introductory price of US$0.99
AppStore link: http://itunes.apple.com/app/cogitate/id335686162?mt=8
Homepage: http://www.momocatstudios.com/cogitate/
YouTube trailer:
| Get the Flash Video |
The game uses cocos2d-iphone 0.8.2, CocosDenshion as well as OpenFeint for leaderboards and achievements.
I want to say a big thank you to both Ricardo as well as the entire cocos2d-iphone community. Only some months ago, I was new to Objective-C, iPhone SDK and cocos2d. There is no doubt that without the invaluable information, discussions and cocos2d itself that I would not be making this post today. This is a wonderful community where everyone is very keen to share and help newbies. I've so far never needed to post a question, because I've always found the answers here!
I am a ruby/java developer working for The Man, and writing iPhone games is a hobby I hope to one day turn into a full time job.
Thank you for your time,
Sam Coward == Momocat Studios
Promo Codes, as promised. First come first served!
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