Has anyone had any trouble getting iSimulate to properly pass data back to the simulator? I have it all running and the iSimulate iphone client sees my computer but none of my events are being picked up. Thanks for any assistance in advanced.
iSimulate and Cocos2d-iPhone based applications
(11 posts) (10 voices)-
Posted 2 years ago #
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Actually I am not receiving info from any application. So not exactly a Cocos question sorry.
Posted 2 years ago # -
You can contact the support at support AT vimov.com and they can guide you through whatever issue you have.
Posted 2 years ago # -
Make sure both the device and your computer are on the same network.
Posted 2 years ago # -
make sure bluetooth is turned off.
Posted 2 years ago # -
I remember having the same problem when the new lib came out with the feature of viewing video on the device and 3.1.2 SDK.
I think I linked with the wrong isimulate lib. Check you're linking the right lib with the right SDK (again if you need to) ;)
Posted 2 years ago # -
I'm having trouble getting it to work with the latest SDK and tried all the steps mentioned above. In fact I don't see it working on non OpenGL apps either.
Has anyone else experienced this?
Posted 2 years ago # -
I just got isimulate setup but my layer isn't receiving the touches events. The visual overlays appear on the simulator so I know I set it up correctly but my CCLayer touch events don't get fired...
Posted 1 year ago # -
Absolutely freaking awesome!
Found out about iSimulate moments ago via this thread. Downloaded the Lite version and implemented it within seconds. I can now interact with the simulator. I'll definitely be buying the full version of iSimulate sometime soon if I don't get the Developer license before then.
There are only a few things you need to do to get it working:
- Add the library they provide in the SDK (I got the OpenGL one to be safe)
- Add CoreLocation as a framework
- Set the "Other Linker Flags" to "-Objc" for All Configurations when you go to Project -> Edit Project SettingsThat's it! Compile and run as usual. Make sure iSimulate is running. Your Mac's name should appear in the iSimulate list. If not, you didn't add the linker flag probably.
-robodude666
Posted 1 year ago # -
@robodude666 I gave iSimulate a try a few months back but could not get the phone to mirror the simulator's display with openGL apps. Did they solve this?
Posted 1 year ago # -
@CJ:
Launch iSimulate
Tap on the "i" that is located at the top-right corner
Select 1FPS or above on the "Streaming" options.Posted 1 year ago #
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