Hi Everyone, I'm using CocosDenshion via Simple Audio Manager. I just upgraded my code to use 8.2 and I noticed some odd behavior. I'm using the 2.2.1 simulator, I have a settings menu in my game which allows the user to stop playing music or sound or both. In 8.1 when I used the Pause/Resume the sound effects continued just fine. I upgraded to 8.2 and now, the sound effects play for about 10 seconds and then stop. I searched for similar problems in the forum and someone suggested using Stop/Resume, with that setting I hear no sounds at all. I did slightly modify the simple audio manager. I found that
return [am isBackgroundMusicPlaying];
didn't work so I created a global boolean in combination with asetBackgroundMusicCompletionListener to keep track of the background music playing status. I'm not sure if this would effect the PlayEffect method.