Im working on a game and the bacgrkound sprite is covering everything:
Scene calls
background layer and adds it to z:1
action layer and adds it to z:0
ActionLayer
adds batchNode to z:0
adds batch node sprites to z:2
BackgroundLayer
adds bacgrkound image to z:0
why wouldn't this work? why would the background image cover everything else? its in the lowest z value, 0.