Hi
I would like to use RGBA4444 in some of my PVR textures and RGBA8888 in others of my PVR textures. No as I understand it the PVR includes information about wether it is RGBA8888 or RGBA4444, but will cocos2d work well with this also reducing memory usage on the RGBA4444 textures and still render my RGBA8888 textures in lovely 32 bit?
Thank you
Søren