Hi,
Something that I've been working round, but now I would like to resolve is when I export an object from blender to a pod then into cocos3d I have -90 on the x rotation axis.
If I simply open up blender and export my file as a dae and then run the ColladaToPOd (2.09) version on my file with the settings set out at
http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/
When i do the following
CC3MeshNode* cube = (CC3MeshNode*)[self getNodeNamed: @"Cube"];
CC3Vector testRot = cube.rotation;
testRot.x is always -90 even though in blender it is 0
I've tested loading the pods from 3D Mashup and these have x set to -0.
Any ideas?
I'm obviously just missing something very basic.
Thanks in advance
an ashamed Duncan.