I like the new normalized method of setting the anchor point, but I have a problem... I think you should be able to go outside of the normalized bounds. For example, If I have a sprite 32x32 and I want to rotate it by a point outside of it's bounds (so it rotates about the center of a larger circle, for example), this is now impossible (unless I'm missing something). Before, I could set the tranformAnchor to (32/16, -100), but I can't seem to do something like setting the anchorPoint to (0.5, -2.0). :(
Appreciate any help! Thanks. :)