Hello, we're making a game that uses all pixel art for the UI, including the fonts. All of the textures in the game have setAliasTexParameters turned on. Everything works great except for the fonts. The issue is that we keep seeing random extra pixels added to font glyphs on the x-axis on the right side of the characters. It seems like something is stretching the output just a tiny bit and it's causing the rendering engine to add another column of pixels. If the font were anti-aliased, you probably wouldn't even notice. However, on our small aliased fonts, it is pretty noticeable. The issue is best described with an image, so I've attached one below. Look at the letter R in the word "PLAYERS". Any help would be much appreciated.