I have an animation of 4 (possibly more) frames in an AtlasSprite. I want to display each frame, and also move the sprite after each frame is displayed.
My current thoughts on how to do this:
1. I could use a scheduler, check each frame, and update the position.
2. I could make each frame an individual animation, then an action, and add it to a sequence. Then move the sprite via MoveTo. Would be troublesome in larger animation sequences.
Any suggestions?
Thanks!