Hi,
I´m testing cocos2d and I´m having some problems with performance using AtlasSprites. I´m creating a Scene with one Layer and inside the Layer I´m creating some AtlasSprites using the same AtlasSpriteManager for all of them. I tried with 100, 200 and 300 sprites and I´m getting this FPS values:
100 sprites -> 57 FPS
200 sprites -> 32 FPS
300 sprites -> 22 FPS
I´m using the simulator, compiling for 3.0 in Release mode.
What am I doing wrong?