Hi,
I built the following game using the cocos2d library.
It was my first attempt and managed to get it on the app store first time round.
If anybody wants to give it a go and let me know what they think, I would be very appreciative.
A fast, easy to use, free, and community supported 2D game engine
Hi,
I built the following game using the cocos2d library.
It was my first attempt and managed to get it on the app store first time round.
If anybody wants to give it a go and let me know what they think, I would be very appreciative.
Sorry, just noticed the template....
Introduction:
Fish Racer is a colourful underwater racing game where you simply have to cover the race distance before the stopwatch hits zero!
Race through the sea collecting points with every fishy metre covered! Dodge underwater obstacles such as crabs, seaweed and jellyfish while making sure you don't miss the bonuses.
There are three progressive difficulty levels each with its own separate score board to track your progress!
Control Fishy by taking advantage of the iPads intuitive controls.
Tilting the iPad from side to side to dodge the obstacles while accelerating by leaning the iPad forward.
A great simple game for all ages..
Why developers will find my game interesting:
The game works by using the accelerometer, it is also loosely based on the doodle drop bug game.
This is an iPad only game.
Why gamers will find my game interesting:
This game is primarily based for kids and is our first attempt, so in some ways it has been a bit of proof of concept to go from a to z in creating and publishing a game on the app store.
Here are some great screenshots of MYGAME:

You can download MYGAME from iTunes here:
http://itunes.apple.com/us/app/fish-racer/id491323750
I'll sort some promo codes out in a bit once I've figured that out!
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