Greetings Community,
I have had some good luck posting here and am looking for pointers on this problem:
I have a Sprite that is deformed using the Grid classes with a displacement map on the grid verts. The problem I can't wrap my head around is how to do a pixel hittest on the resulting image.
So say I have a 320x480 texture on a 10x10 grid, and this texture has a rect rendered in the middle and the center verts are pulled down, leaving a V shape. Hittesting the top center original rect point should now return false, since no pixel is there now...
I couldn't find any Screen -> UV coord ??
Ideas?