Hello, after using it in my own application and seeing it works ok, I went ahead and forked Cocos2D: I remember reading that the best way to propose patches is to fork, make the local change, and make a pull request... is it still the best way to proceed?
The idea would be to add support for NPOT textures (with the usual mip-map and texture wrapping limitations) for CCRenderTexture objects as well.
I opened an issue on the Google code bug tracker and commented on another feature request and since they are both related to the question at hand I thought about posting the links to them here:
http://code.google.com/p/cocos2d-iphone/issues/detail?id=1293
http://code.google.com/p/cocos2d-iphone/issues/detail?id=1271
One thing that is stopping me at the moment is that it appears (in the official tests as well) that RGB565 and RGBA8888 texture formats work with the patched CCRenderTexture objects, but that RGB888 textures cause an internal inconistency exception and crash the apoplication.
Is this normal?
It would seem to me it is a bug that needs to be fixed. Do you have any idea on what could be causing it?
Thank you all for your time :).
My Best Regards,
Panajev