Hi. So I am trying to animate using an atlas sprite animation. I set the animation instance to an atlas sprite object, and I can animate through with the method "setDisplayFrame", which I sent the frame I want it to display. I know I can iterate through my frames and make the animation. But what I want to know is, when I create the animation, I set a delay, for what is that? Is there a message I can send to the sprite so it can start the animation X, and move through each frame? Or I need to this manually?
Thanks.