Hi all,
I'm testing my game under lion, SnowLeopard and leopard.
Lion and SL are fine but i'm having a lot of troubles having the app running fine under leopard.
I've set my deployment target to 10.5.
I've solved some issues (like cocosDenshion not running on leopard -> replaced with NSSound) but now i'm stuck...
So I've installed a leopard on a external hard drive and Xcode 3.1.3 (oldschool ;) ).
i first installed a 10.5 and i was able to lauch the game but after a few click of navigation, the UI is freezing of some texture are not displayed (but still here, i can click the missing button and the calback gets called).
(i'm thinking of textures allocated on a bad thread but it's fine under lion and SL)
i 've updated to 10.5.8 and now i cannot launch anymore-> The console gives me at runtime:
dyld: Symbol not found: -glGenFramebuffers ???
what happened to openGl framework in 10.5.8?
i tried on 2 macs on 10.5.8 and same error :dyld: Symbol not found: -glGenFramebuffers
So i'm trying debugging in xcode but i cannot compile my project., lots a stuff are undefined...
some are opengl related:
GL_MAX_SAMPLES,GL_FRAMEBUFFER_BINDING,GL_FRAMEBUFFER_BINDING,GL_COLOR_ATTACHMENT0...
the others are related to NSXMLParserDelegate
i also tried a sample project done with cocos2d 0.99.5 and same errors.
Did some of you encountered the same issues??
This can be interesting for others who wants 10.5 compatibility.
Please advise, i'm stuck on this for days!
cocos2d is supposed to be compatible with 10.5 so i'm probably doing something wrong !