Hi,
When scaling down large textures for a sprite, it starts to flicker. The flickering is getting stronger as the scale factor decreases.
Is there an openGL setting I can us to reduce this flickering?
Disabling antialiasing makes things worse.
Per default all textures in Cocos2d are drawn with antialiasing enabled. Would I get a performance increase when disabling this for e.g the background texture?
Thanks for any help,
- zombie