Hi,
I want basically draw primitives to the screen that are antialiased. Because of the lack of FSAA I suppose the only way of achieving a good looking result is to draw those shapes to a texture and use them on sprites. The image should only be generated once and doesn't change over time (apart from scaling the sprite).
After having a look into the RenderTexture sample I'm still not quite sure what the best way is to achieve this. Would it be better to create an image from CGImageContext that will go into the texture and use Quartz2D to draw shapes on it? Because I'm going to create many instances of sprites that use the same texture I was wondering if there is need to create versions of different resolutions besides using AtlasSprites?
Thanks for any help.