Hi, (cross-posting with the Box 2D forum)
Trying combinations of friction, density, frequencyHz and damping to reduce the inherent 'springiness' of mousejoints, I've not been able to make a player piece follow exactly the user's touch point, especially if they slide it around in concentric circles.
Is there any way to eliminate the 'lazy following' effect of the mousejoint?
I'm creating an iphone game which can become fast-paced, and I need the player pieces to tightly follow the touch point on-screen.
Thanks for your time and help, it's appreciated!