Hello,
I'm working on a game that uses path drawing. I'm noticing that, when I draw slowly, I'm able to draw very smooth lines, but when I really draw quickly, the line becomes very jagged.
Obviously, there aren't as many Touches events triggered when you swipe quickly versus when you swipe slowly. Also, it seems that the "sample rate" of the Touches events decreases when the game is doing something that is CPU intensive.
My question: is there anyway to increase the "sample rate" of Touch events? Or is this kind of "just the way it is"?
By the way, to receive Touches events, I'm just using a Layer object that overrides the ccTouchesBegan, ccTouchesMoved and ccTouchesEnded functions.