Hey there,
My game has 20 100x30 TMXTiledMaps (16x6 tiles) added to a ParallaxNode scrolling down the screen. I developed and tested it on iPod 2nd gen os 2.2.1 and it had a solid 60fps all the time. And now when I'm deploying the app to iPhone 2G,3G and 3GS running OS 3.0, the fps drops to ~40fps all the time.
The routine for adding maps to the ParallaxNode is as follows: add 2 first tilemaps, when reached the 2nd tilemap, release the previous and add next one and so on. So there are 2 tilemaps added to the ParallaxNode at any given moment.
When I add a single tilemap instead of 2 tilemaps, the fps gets back to 60. So the problem must be having 2 tilemaps in the node.
I'm using cocos v0.8.2 and I've tried different directors(FastDirector,DisplayLink,Projection2d).
Anyone has any idea ?
Regards,
Parsa