Hi everyone. Is there any way I can simulate what would be a Photoshop Screen Blending mode in coco2d?
I used this post as an example:
http://www.cocos2d-iphone.org/forum/topic/815
Adding this to my sprite:
[sprite setBlendFunc: (ccBlendFunc) { GL_SRC_ALPHA, GL_ONE }];
It's almost there but not quite. Any information would be greatly appreciated.
Thanks in advance as usual!