I have a b2Fixture that is a rectangle and a Sprite that has an area slightly larger than that rectangle (for example, a character standing on a base).
How do I define a fixture for collisions, then apply a Sprite to that fixture that can extend beyond its bounds?
Right now, the edges of my Sprite are getting clipped to the fixture's rectangle.
If that's not possible - does anyone have a link to a good tutorial for defining custom polygon fixtures so I can "trace" around the basic form of my Sprite?
Thanks!