I am interested in porting my cocos2d game to Andriod. Please let me know if I can join the testing team.
Emmy
A fast, easy to use, free, and community supported 2D game engine
I am interested in porting my cocos2d game to Andriod. Please let me know if I can join the testing team.
Emmy
Nice!
I am an Android developer and I committed some code to cocos2d-x to add some features to the Android code.
I would like to know if you are open sourcing the work you have done.
I am interested in:
* Adding a way to support IAP for both platforms
* Supporting building different APK with different texture formats (For example: ATC for the nexus one; dxt1 for the Xoom, etc)
Thanks.
I'm expecting a lot of questions, so fire away ;)
This looks awesome.
- Are you thinking of making it open source? If so, will there be a way to contribute?
- Have you got networking/runloop support working?
Waiting for one click doing everything.
This is a great idea, and sounds like it's further along than one would expect. If this goes open source soon and works well enough I will definitely be contributing right away, to avoid porting the other 80% of the current game I'm working on to cocos2dx.
cocos2d-x is cool but it definitely has some short-comings so this would definitely be great to try out at some point. When I first started with objective-c it felt weird after using c++ for so long but now I really dislike going back to c++ after using objective-c on some projects.
Hum, what are the chances of this ever becoming open-source?
This sounds really interesting to me.
hey guys, looks like jordo is having some bigger plans with this:
http://www.cocos2d-iphone.org/archives/1774
good for him! cant give everything away. but sounds like they are being a bit more tight lipped with this going forward in regards to open source.
so if you are waiting on an open option to do this, best get cracking on your own.
I'm holding out hope due to this post:
I will open source the project when it's ready for prime-time... Right now it's not even close to anything organized... Once I can actually get cocos2d-iphone compiling and running opengles1.1, I'll clean everything up and put it up somewhere..
It's not that I don't want to pay, it's more that I want to do something different with this tech that doesn't relate to Cocos2D, so a game porting service wouldn't help me.
There's also this effort, if anyone's interested: https://github.com/DmitrySkiba/itoa
Hi, I am also interested for ObjC + Foundation + Cocos2D on Android (and plain Linux too if possible)!
I have been playing with this last week. With the help of the itoa lib, done by Dmitry Skiba, I have:
a) Run objective-c on Android (https://github.com/Macarse/itoa-test)
b) I started porting CocosDenshion. I have done enough to use:
[[SimpleAudioEngine sharedEngine] playEffect:@"sound.mp3"];
You must log in to post.