I've found that perhaps 1 time in 10 the unscheduling of a specific action fails.
Has anyone else encountered this problem? It happens both on the Simulator and Device.
Is there any way I can 'guarantee' that a scheduled action will be unscheduled?
A fast, easy to use, free, and community supported 2D game engine
I've found that perhaps 1 time in 10 the unscheduling of a specific action fails.
Has anyone else encountered this problem? It happens both on the Simulator and Device.
Is there any way I can 'guarantee' that a scheduled action will be unscheduled?
Riq isn't in the habit of writing code that works 90% of the time. If you think there is an issue write some sample code that reliably reproduces the problem and submit an issue here: http://code.google.com/p/cocos2d-iphone/issues/list
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