Hi, everybody,
I am now doing a CAD iPad application (you can drag and drop pieces to build doors, gates....)
I would like to do something a bit tricky : When you're building your elements you first do the squeleton with rectangle or curved beams. After that i would like to add a texture inside the forms constructed by those sprites.
I have to do a form recognition in order to put textures inside (like wood effects, or steel etc ...).
I already saw opengl function which textured hand-drew polygones, but it's not really adapted...
Can you help me ? Thank you, please let me know if my explanations are'nt clear.
Thank you !