How would I go around fixing that problem.
Here's what I have so far:
//this removed banding
[dir setPixelFormat:kRGBA8];
//no clue what this does
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
A fast, easy to use, free, and community supported 2D game engine
How would I go around fixing that problem.
Here's what I have so far:
//this removed banding
[dir setPixelFormat:kRGBA8];
//no clue what this does
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
Looks like the blur is due to antialiasing
this removes blur from sprites
[[spr texture] setAliasTexParameters ] ;
the same message sent to label texture doesn't seem to affect anything
will keep digging
Changing text size and setting custom texture parameters helped a bit
ccTexParams params = {GL_NEAREST,GL_NEAREST,GL_REPEAT,GL_REPEAT};
[title.texture setTexParameters:¶ms];
Hope this helps others.
Try setting the Director to use 2D projection.
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