Sorry for the very generic title since I have very generic questions about game programming with Cocos2d..
Is it a safe bet to say that all the games that I see being developed here is done almost purely within Cocos2d (and Box2d, Chipmunk or homegrown physics)?? How much of what happens also relies on stock OpenGL as well?
I'm a complete newb when it comes to iPhone development and have been playing with Cocos2d for a little while to get comfortable with that and Obj-C and looking at the quality of games that are being released with Cocos2d, I just wanted to know how much of that is Cocos2d or if it was entirely cocos2d..
Regards