I have to admit I'm a total newbie when talking about OpenGL, so here's a question about openGL and/or cocos2d:
I have a series of shapes (circles, ovals, polygons, etc) and I want to "fill" each one of them with different textures (some pattern): is this even possible? can I constraint a sprite to a certain mask and fill that sprite with a pattern?
Maybe using RenderTexture, but I don't know how...
Can anyone point me to the right direction?