Hi, I am happy to announce that cocos2d v2.0-beta is available for download:
* cocos2d-iphone-2.0-beta.tar.gz
Highlights from v2.0-alpha:
- Forward-ported changes from v1.1 (batched particles, faster reorder, ARC compatible, and more)
- Improved draw internal API
- Added alignment + multiline in LabelBMFont
- Added "Milliseconds per frame" in Director
- Improved internal GL cache
- and more
Full Changelog: https://github.com/cocos2d/cocos2d-iphone/blob/release-2.0-beta/CHANGELOG
v2.0 Mini FAQ:
Q: Should I use v2.0 or v1.0
A: It depends on your requirements, and varies from case to case.
A: If you need to support older devices (1st & 2nd generation iPhones) you should use cocos2d v1.x
A: v2.0 is about supporting new technologies (blocks, OpenGL ES 2.0, etc) and improving the current API, while cocos2d v1.x is about backward compatibility.
Q: How stable is v2.0-beta
A: From a code point of view, it is pretty stable. At Zynga, we have just released a game using cocos2d v2.0 (DreamZoo)
A: But from an API point of view, you should know that the API is still not stable. It might change a bit until v2.0-final is released.
Q: When v2.0-final will be released
A:Most probably during Q1 2012, perhaps in February.