Hey coolman, i just tried scoreloop again, i could make it appear but i found something that is wrong, maybe you could tell me if you happened to run into this...
in my delegate i wrote this:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[[UIApplication sharedApplication]
setStatusBarHidden: YES animated:NO];
[window setUserInteractionEnabled:YES];
[window setMultipleTouchEnabled:YES];
[Director useFastDirector];
[[Director sharedDirector] setLandscape: YES];
scoreloopClient = SLClientCreateWithGameAndDelegate(@"xxxx", @"xx", self);
// scoreloopClient.interfaceOrientation=UIInterfaceOrientationLandscapeLeft;
[scoreloopClient show:kSLTabOverview];
[[Director sharedDirector] attachInWindow:window];
[[[Director sharedDirector] openGLView] setMultipleTouchEnabled:YES];
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
[window makeKeyAndVisible];
SplashScene * ms = [SplashScene node];
//[[Director sharedDirector] setDisplayFPS:YES];
[[Director sharedDirector] runWithScene:[FadeTransition transitionWithDuration:1.2f scene:ms]];
}
when my game launches the api is launched, now... if i go to the "account" tab, i can't press any button inside it... nothing inside there works...
but if i remove the call to:
[[Director sharedDirector] runWithScene:[FadeTransition transitionWithDuration:1.2f scene:ms]];
then scoreloop works perfectly...
The problem comes when calling "runwithscene", if i replace it by push, replacescene it works fine... but i wouldn't now how to make my game work without "runwithscene"...
Does this happen to you?
As you may notice it is the same issue i run into when using openfeint...
What could this be?