Can I use an AtlasSpriteManager without a sprite sheet? I'm noticing the ctor taking a sprite sheet, but my images are different sizes and, at the most, I'll have up to 20. Animation will be ~50% of these simply being rotated. I also like the management freedom of single .png files. Not sure how to use these with an AtlasSpriteManager without putting them together.
Also, I care mostly about a smart map telling me x,y coords for a given sprite. I'll also need to perform collision detection (users will be allowed to move some sprites). My first thought was to write a simple list based object for mapping and I could perform collision detection with it. Given my circumstances, would this be a better bet than an AtlasSpriteManager? I just don't want to be missing out on anything good :) Thanks.
~billy