Hi all!
Our first iPhone game and first (but far from last) cocos2d-iphone project has hit the app store! We're giddy about this and wanted to share some promo codes with fellow cocos2d developers (I love reading the forum here -- I've found some of my favorite iPhone games here):
ATAYX399HHM7
69TT3A3HPFEW
FJAJ367FTEAH
RPN4R49J7TPA
YTKYWYWJ6WFH
![]()
GreenThumb (iTunes link) is an easy game to pick up -- we had beta testers from ages 3 to 88 who all enjoyed it. It is meant to be a relaxing game (with nature sounds and wind chime effects), but we also tried to make it challenging to master the strategies of getting high scores.
To play, touch once per level. Where you touch, water is dropped and ripples for a few seconds until it soaks in. Seeds that hit the water bloom into flowers and earn 50 points. Seeds that hit flowers earn increasingly more points. Seeds that don't hit anything count against the count of free seeds. When you lose too many seeds, the game ends. A typical game lasts 1 to 2 minutes, so it's a great filler game for sitting in waiting rooms and standing in lines.
We also have a full-featured free version that is ad-supported -- GreenThumb Free (iTunes link) so if the promo codes are used up, you can still try it out. You can read more about the game on our website: qdideas.com/greenthumb.
Just a quick note of gushing praise for Riq and everyone else supporting cocos2d-iphone.. we couldn't be more pleased with our experience of bringing this game to fruition with this rocking framework. We've got our second cocos2d-based app far along the development cycle already. I don't even want to think about how long it would have taken to get GreenThumb written from scratch. And I have calculated that I code 2.37 times faster while wearing my cocos2d shirt (really dig the new logo). Thanks all!