Hey guys, this seems like it should be something pretty basic, but my OpenGL isn't that good yet.
I'm using a RenderTexture, and I want to be able to erase certain squares of it before I draw to them again. I don't want to clear the whole thing though, just parts of it. I need it to be fast too, if possible.
I was thinking I might be able to set the bytes of the texture to 0 within that area, but I think one of you might know a better way to do this using OpenGL(blendmodes or something?).
Thanks,
-Matt