Hi there!
Cocosdenshion cookbook is ok, but will there be in the future some advanced tutorials? It would be great.
Like cross fades, random pitch & volume, dynamic mixing etc.
Is there something fine examples already, somewhere?
A fast, easy to use, free, and community supported 2D game engine
Hi there!
Cocosdenshion cookbook is ok, but will there be in the future some advanced tutorials? It would be great.
Like cross fades, random pitch & volume, dynamic mixing etc.
Is there something fine examples already, somewhere?
All your examples seem to involve manipulating properties of the sound over time. If you want to dynamically adjust the properties of a sound you create a CDSourceWrapper object for the sound and modify the properties of that. This is demonstrated in the CocosDenshion demo but the properties are adjusted based on user interaction.
If you want automated adjustment of properties then that is a generic problem that is outside the scope of CocosDenshion. There has been some talk of creating generic actions that could be used to adjust any property.
Ok, thanks Steve! I got a lot of tips this demo project :]
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