Hi
I have just added OpenFeint to our application but nothing is displaying??
We are calling [OpenFeint initializeWithProductKey etc. from our AppDelegate and also [OpenFeint launchDashboard] from our main menu when required.
Any ideas please?
A fast, easy to use, free, and community supported 2D game engine
Hi
I have just added OpenFeint to our application but nothing is displaying??
We are calling [OpenFeint initializeWithProductKey etc. from our AppDelegate and also [OpenFeint launchDashboard] from our main menu when required.
Any ideas please?
They have a support site. This forum is supposed to be cocos2d. I'm not sure riq wants lots of 3rd party app discussions.
Besides the import all I have in my appDelegate is this (version 2.1):
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation,
@"DieMonstersDie", OpenFeintSettingShortDisplayName,
[NSNumber numberWithBool:YES], OpenFeintSettingDisableChat,
nil
];
[OpenFeint initializeWithProductKey:@"putKeyFromDevSite" andSecret:@"putSecretFromDevSite" andDisplayName:@"DieMonstersDie" andSettings:settings andDelegates:nil];
With only those two lines you should get the OpenFeint welcome screen at startup. If you get that, then the launchDashboard should work later.
Ah my fault, all fixed.
And I agree, but we asked here as we believed it was a problem with Cocos2D, but it was the ordering of our code. Too many late nights lol
No problem. I know how you feel. Lots of late nights :)
You must log in to post.