Hey there :),
First, I've got to congratulate the cocos2D-iPhone : cocos is the first game engine I've used, and it's for sure a great tool :).
I'd like to ask a silly question about scheduling events with cocos2D : is it possible to pass arguments to the *Schedule* method ?
I'm programming a "touch controller" in which I'd like to let the users perform 2 kinds of actions A and B, by tapping receptively once or twice on the screen. The thing is that I don't want the A action to begin before i'm sure that the user didn't want to do B - I mean I don't want to interpret de "TapCount = 1" case before I'm sure the user won't type another tap ; that's why I'd like to delay the A action for something like 1.0 second before it begins.
Any help would be very appreciated :) Thanks