I am slowly starting to grasp the touch dispatcher and have the paddle code in front of me. One thing I am not sure about is if I have say 4 paddles in the game layer how do I run a method in the game layer dependent on the sprite I touch. It looks like the paddles are set to update their position from within themself.
I guess an example would be to have a method in the layer to move a sprite. I have 4 buttons: up, down, left, right. If I touch the up arrow how do I tell the gamelayer to run the "moveCharacter" method in the direction of "up"? Do I need to attach a selector to each button to align with the method they should run in the gamelayer? Or should the touched button send back a "I was touched" to the game layer?