I've been helped by great tutorials explaining how to return {1,1} type grid coordinates for isometric tile maps.
Is there a way to convert those coordinates back into "cleansed" pixel coords? By cleansed, I mean, not the EXACT mouse position (that I get from ccMouseDown, after all) - but instead the pixel point to perfectly place a sprite down on the map (fixed)?
Or is there a method for setting a sprite.position using grid coords?
Thanks!